Either to use them themselves, sell it to other players for in-game currencies or even to sell them for real money on the black market. Probably every MMORPG has items which are particularly valuable, so cheaters try to duplicate them to gain an advantage in the game over other players. It's probably the best known problem in the world of MMORPGs. Basics What are item duplicates and how are they used As data coming from the game client shouldn't be trusted, all solutions I describe here should be implemented server-side, of course. I'm trying to describe how item duplicate bugs worked at the original MU Online server, how they can prevented and how the OpenMU project tries to do that. So, if your server still has no fix for them, I'm very sorry. As you might imagine a lot of other people may know this issues already, too. These item duplication examples which I will describe are known to me since many years. First of all, if you're Webzen or a private MU Online server owner or developer, don't take this post as a threat.
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